It's been months since I bought my ASUS TUF VG27AQ monitor and so far, nothing has befallen it... Capacitor wise.... unlike ASUS's AM5 motherboards.
Anyway, I have another reason for preferring large monitors.
Like I said on previous post on monitors which you can follow through via this link:
https://maverickmartinezarchive.blogspot.com/2024/02/computer-monitors-why-i-like-large.html,
the main reason for preferring large monitors is due to the KDS CRT monitor I had as a child.
As a matter of fact, here's a photo of my dad using that same KDS Monitor.... for some actual work that is.
In that same blogpost, I also expressed my disappointment with having downgraded to a 17" Samsung Syncmaster CRT Monitor once we got our Windows XP Machine:An MDG HORIZON 2400 desktop PC.
The fact that we threw out a wonderfully large display like that KDS that my dad was using in that photo was real gut-wrenching for me.
Once you experience large displays like that, it's hard to go back to smaller displays.
But I think another reason for me preferring large displays is due to the preference many 3D CAD or CG animation users have for monitors of gargantuan size.
And it all traces back to the era of Early SGI Workstations..... sort of.
It also backs my claims I've made about wanting a larger workspace in AUTODESK MAYA but I've since realized later on that it's not a matter of getting a larger sized monitor but rather getting a large monitor with support for a larger screen resolution.
For example, in this screenshot, you can definitely tell that whoever is using this screen layout actually benefited from having a larger resolution for a monitor.
And this is the most common that people were stuck with, especially for many a student who used AUTODESK MAYA for their classes and projects during the Pandemic.
Like I said, using a 1920x1080 monitor for Maya is a no go for me because of the condensed nature of having to fit everything in one window.
It's also another reason why I've dedicated each window for things like my keyframe graph editor to my WACOM TABLET.
I honestly don't know how these older artists with these CRT monitors put up with this but then it dawned to me, CRT monitors are far more versatile if paired with the right GPU.
While for many CAD artists and CG animators during the 80s and 90s, they all demanded a larger CRT monitor, what they didn't know about that it's not really a matter of physical size, it's actually a matter of capabilities and screen resolution.
And to many a 3D artist, those CRT monitors proved more versatile so that even a small 17" monitor like an NEC AccuSync 70 Monitor from 2004 can do high resolution.
LCD monitors like the modern day panels we use nowadays however are more fixed in terms of how they were constructed from the factory. It's really all the matter of how it's advertised on the box.
For example, my ASUS TUF VG27AQ monitor is advertised as a 1440p display so it has a larger resolution than my ACER or even my long since e-cycled MSI OPTIX monitor.
And as for comparisons to my old MSI vs my new ASUS, it's pretty pitiful that the MSI Monitor I was using was stuck at 1080p resolution.
So in my opinion, if you want to have a large monitor for your computer, consider these tips:
If you're going for 27", go for a 1440p or 4K monitor.
If you want 32" or higher, 4K is a must.
Make sure you have the money for said monitors of size and screen resolution.
and make sure you have the desk space for it.
Also, I wouldn't recommend a TV for use as your monitor unless it's a last resort.
During the pandemic, I had to use my RCA TV as a secondary monitor during one of my remote classes and for a while, it sufficed.
But now, not so much.
If you're a gamer, just stick to your main monitors, especially since computer monitors have a much better handling of their higher refresh rates than most TVs with advertised high refresh.
Also another reason to stick to your main monitors is due to the fact that computer monitors and Wacom Cintiqs are the only screens that use both DISPLAYPORT and HDMI while TVs just have HDMI and composite if it still supports it out of the box.
The Funny thing is that I had an annoyance with Displayport in College at first but once I got my first GPU, a ZOTAC RTX 3060, Now I demand my monitors to have DISPLAYPORTs in them.
Either way, I hope this elaborates why I champion large displays for workflows and gaming on a computer you either buy or build yourself.
Most of what I'm posting about large IPS or VA panels apply mostly to the home. I've stated in a few of my MAYA and ToonBoom tips posts that animation studios or pretty much every film studio out there doesn't care about high refresh for their monitors. If the monitor they're using is working, they stick with it.
Uhhh..... 60hz for a studio monitor?...... yeah..... if that's the way to go for a studio environment, I can live with that..... except for the home.
I also forgot to elaborate on those posts that I'm pretty sure Video Game studios probably champion high refresh displays due to the fact that gamers often would buy a high refresh display for their titles so they can have the best accuracy for their FPS aims.
Especially with the COUNTER STRIKE community using it as benchmarks like CPU/GPU bottleneck benchmarks, resolutions, and high refresh rates.
I'm also going to hazard a guess that there are some animation studios out there that do have Ultrawide monitors.If my desk space wasn't so condensed with both my monitor and my Fractal Pop Air on the same part of my desk, I'd trade in my ASUS TUF monitor for an ultrawide ASUS ROG SWIFT monitor in a heartbeat.
But for now, I'm sticking with my TUF monitor.
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