Wednesday, April 17, 2024

The impossible poses that could be done-My views on breaking CGI rigs just to get the ideal pose

There's something that's been bugging me recently.

And this is coming from the words of a CG animator like myself.

Have you ever stopped and wondered about these kinds of poses you see in your modern day cgi animated film?

I'm seeing that it's getting popular for many an animation studio to go and break the rig's geometry just to get a pose that can't been done the normal way. Like this behind-the-scenes screenshot of an animator's shot of Mirabel holding some illuminating shards.

And I thought my college discouraged this practice of breaking CG models. 

But it's being done anyway.

Here's what the final shot looks like on camera, complete with all that ray-tracing goodness.

but wait, there's more.

Here's Alberto trying to eat some pasta.

Here's the Ray-Traced final shot.


and here's the part of Alberto's PRESTO rig you don't see on camera.


Also, I've noticed how uncomfortable Luca was looking at Alberto's mouth like that.


Fortunately, Luca is not alone with allowing animators to break his mouth geometry just for these two images below.


First is the Ray-Traced final shot



Now the behind the scenes shot.

Now this looks more like someone's animating Luca feeling the centrifugal force


And for all you CHAD-Loving JOJO FANBOYS, 

Yes, it's true a Flamboyant CHADLY pose can't be accomplished without breaking the rigs.

And I have a hunch the JOJO Animators were animating Caesar Anthonio Zeppili's right hand using FK Controls.


"NANI!!!! WHO THE F*** DISLOCATED MY ARM!!!"

Ok. This is seriously starting to confuse the bejesus out of me.

So what's going on is that to allow certain poses to be done and fight the rigidity of the CG Geometry, you have to break the RIGS?

After all the issues I had with exaggerated mouths on both the Kyle and Kayla rigs, Do I dare break the mouths?

"No, but you can break my hands with my Jaw."

I think I'm going to give it a shot. 

How about a dare to myself on breaking my MAYA RIGS just to achieve certain poses that has been holding us back on some poses.


For JOJO fanboys who are curious about my mentioning of FK Controls when talking about Mr Zeppili above, FK stands for FORWARD KINEMATICS in terms of CG Rig controls.

I did a Maya Tips post on FK and IK controls for acting and pantomime for which I'll provide the link to that particular post:

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