Monday, May 11, 2026
The time ORSON WELLES picked a fight with TED TURNER
Sunday, May 10, 2026
Sticky Note Doodles 02: FRIEREN on a Sticky Note(+What are the STICKY NOTE DOODLES?)
Ever since I drew that STICKY NOTE doodle of DOUG FUNNIE
back in APRIL 2026, I decided to coin a new term called
STICKY NOTE DOODLES....
Ok so the art of drawing on STICKY NOTE DOODLES is not new as it's been done to death by other people but in my version, it's inspired by BOREDOM of working the Front desk of a Community Centre, especially on days were the attendance is dead.
It's sort of my own take on JOHN K's phone doodles concept.....where he draws on paper while talking on the phone.... sort of.
According to him, he claims you can't talk on the phone and draw at the same time anymore due to the proliferation of smartphones and touchscreens accidentally ending the call.... though he could have just use SPEAKER PHONE as all smartphones do that.
In my own form of Sticky Notes, it's based on the boredom I have whenever I'm at the Front Desk of the PAFN Community Centre on select Saturdays.
The DOUG STICKY NOTE is one of those drawings.
And I don't even need to be speaking to someone on the phone anyway so that's that.
Here's my most recent drawing:
It's FRIEREN from the manga series FRIEREN.
Of course, there's so much I can do with an INK PEN I got from SONY IMAGEWORKS but I don't have access to good HB2 Pencils during this job.
And no, I will not draw LOW PROFILE FRIEREN so don't ask.
What I do wish I should have done is draw this Sticky Note Doodle earlier in the year because I was volunteering at FAN EXPO during FEBRUARY 2026.
That's because her voice actress MALLORIE RODAK was visiting VANCOUVER and she had a panel at the Convention.....But instead, I ended up meeting MAILE FLANNIGAN in person which was still awesome but I think it would have been nice for MALLORIE to sign her autograph on the Sticky Note.
Thursday, May 07, 2026
The Rise of Digital Ink and Paint Systems REVISITED (2026 Edition)+My reiteration on why I will stay with TOONBOOM for my 2D animations
A revisited take on my DIGITAL INK AND PAINT post from December 2023 but with more professionalism and less Frustrations due to no WRITERS or ACTOR'S STRIKES souring my mood and letting it linger in my soul for several months.
Digital Ink and Paint, The modern system we use nowadays.
Many of us animation fans tend to think it started back when DISNEY purchased a large backlog of P-II Image Computers from PIXAR which jumpstarted the CAPS System used from 1988 to 2006.
But the reality is that the tech goes all the way back to the 1970s.
An early version of Digital Painting goes as far back as 1972 when RICHARD SHOUP, who worked at XEROX, developed a paint system called SUPER PAINT.
This system, which was proprietary to a DATA GENERAL NOVA 800 minicomputer, was among one of the very first to be made for use in art, animation, etc.Around the same time SUPERPAINT was being developed, another prototype was created by ALEXANDER SHURE at the NEW YORK INSITUTUE OF TECHNOLOGY that he called TWEEN where the artist draws a scene on the computer using completed pencil animation on paper and puts a stylus between the tablet and stylus to translate the drawings into the Computer.
In 1979, a certain computer scientist named MARC LEVOY
developed a similar system to SHURE's TWEEN software where it used a more OFF-THE-SHELF UNIX approach using whatever accessible UNIX-Based hardware was available from DIGITAL EQUIPMENT CORPERATION.
And not the Custom-Proprietary Hardware that systems like SUPERPAINT Used.
At first, under the encouragement of one DONALD P. GREENSBERG, He wanted to sell the system off to Disney to help facilitate the ailing FEATURE ANIMATION department that was falling apart after both WALT AND ROY'S deaths as well as the impending revolt of animators led by DON BLUTH, GARY GOLDMAN, AND JOHN POMEROY.
As well as introduce new tools that would be seen as the next revolution in the field of animation not seen since XEROGRAPHY in 1961.
However, LEVOY's tech was rejected by a handful of the then still living members of the NINE-OLD-MEN who've been with the company since the days of SNOW WHITE.
The NINE OLD MEN's arguments against the digital method was that they worried that the Computers would automate the process of animation and therefore take away their jobs.
Disgruntled and Disappointed,
LEVOY instead pitched the systems over to Hanna-Barbera.
You heard me right!
That HANNA-BARBERA
Famous for their Television Animation such as YOGI BEAR, FLINTSTONES, JETSONS, etc.
While also infamous for Cutting Corners in order to deliver their animations in an economic fashion.
Which meant limited animation as well as Outsourcing to other countries to cut down on the costs.
Despite Hanna-Barbera's animators also resisting the Digital System,
Unlike Disney, Hanna-Barbera's staff reluctantly accepted this new system as it allowed for the animators to allow for some more full animation while also lower down the labor costs.
The system that Hanna-Barbera used however is not in the same vein as today's x64 architecture uses.
Like I said, Marc Levoy's System was based on hardware catering to UNIX Users who often used DEC's VAX lineup of Minicomputer systems.
Minicomputers.
When I mean that, I really mean those Big Computers that are the size of a closet
or the size of a refrigerator
that would making wheeling the systems from room to room much easier than mainframes from the time period and earlier thanks to using wheel casters.
And rather than have the work area be almost an entire desk,
The Terminal could just by a stand-alone peripheral.
Even though the original terminals for these Mini-Computers was the Teletype and their built-in punched tape readers,
By the 70s and early 80s, the teletype had been supplanted completely by the GLASS-TYPE-TERMINAL, often manufactured by DEC.
And by then, the storage changed from Punched Paper Tape to the more malleable disk cartridge
This system was mostly used for shows such as a few episodes of
THE FLINTSTONES,
PAC-MAN,
THE SNORKS,
THE JETSONS(1985 Revival)
& most importantly A PUP NAMED SCOOBY-DOO.
While Marc Levoy's system worked very well for Hanna-Barbera's television units, this did however mark a problem.
The system was limited to Mini-Computers which meant that it used terminals, custom boards, high res camera scanners, Quadruplex Magnetic Storage Tape, Small desk circumference sized Hard Disks, etc.
So most likely, the files were proprietary to this system and the LEVOY COMPUTERS have long since been dismantled so they weren't backed up.
And the only way to source the masters is to go through the tape masters which makes a 4K-Remastering a nightmare.
Learning from these limitations, Disney decided that under new management from Michael Eisner, Jeffery Katzenberg, and Frank Wells that they will create their own take on Hanna Barbera's ink and paint system but instead of having hardware the size of a closet or refrigerator
the system would be based on a Server & Client System of Desktop Workstations
and RAID Storage.
But who manufactured Disney's UNIX Computers?
It was a combination of 4 Manufacturers.
The First was the PIXAR IMAGE COMPUTER from PIXAR obviously,
This provided the required Imaging and CGI Hardware that met Disney's criteria.But the IMAGE COMPUTER required a Host Workstation in order to work with Mouse and Keyboard inputs.
The workstations that Disney used for their PIXAR COMPUTERS were these three:
Sun Microsystems SUN-3,
Silicon Graphics IRIS 3100 Series of Desktop Tower Workstations,
and/or
DEC MICROVAX III Workstations.
These would eventually form what is known as the
COMPUTER ANIMATION PRODUCTION SYSTEM.
Or CAPS for short.
This was a system of Custom Desks with SGI Workstations connected to the PIXAR IMAGE COMPUTER SYSTEMS to provide the THEATRICAL WORK ENVIROMENT that Disney wanted in their films.
Here's an example of said work environment for one of their films.
But that was limited only to a few select scenes, often with Holograms or fast paced action due to production costs.
And it's always a treat to look back at these late 90s/early 2000s digital anime to see how far we've come since then.
Nowadays, Coloring is not enough. Lights and diffusions are a requirement.... that and JAPANESE ARTISTS are mandated to draw everything in the computer using WACOM CINTIQs.
So far, only the JAPANESE Side of things remained committed to keeping their Animations in 2D with their Paint software because in the NORTH AMERICAN side, Executives demand that animation has to be all CGI NO-IFS-ANDS-OR-BUTS.
There are some people, especially on Social Media, that desperately missed the era of when all 2D Animation was photographed using Cameras, Acetate, Acrylic Paint, airbrush, and plexiglass,
And they voice their fierce opposition to the digital method and wish studios would go back to the original tools.