One thing I've always been fascinated with in traditional 2D animation is the tools you can use to create exaggerations and blurs.
One such thing is the Dry Brush Blur. This is a technique used by artists to simulate speed and blur on acetate cel animation.
The issue however is you have to not only reference the animation cels but also pay attention to the inking but when executed right, you get that wonderful blur.
The joys of 2D Animation using the right tools.
Nowadays, we don't see this type of drybrush blur anymore. Now it's you have to keep things stiff or do things like add speed lines or use some weird in-between shit just to exaggerate the movement.
Or at worst, let your computer calculate what it thinks is a blur which only works well for 3DCG.
CGI Motions blurs do however become a burden on both your CPU and GPU and I bet you even your RTX 4090's RT Cores won't do any good for speeding up your MAYA renders unless you're using a rendering engine that specifically uses RTX technology. The RT Cores are more or less built for real-time raytracing on gaming.
But still, you don't need to enable any blur tools in the rendering settings in 2D Animation because you can just replicate it the traditional way just like the good old days.
Such as this screengrab from one of my demo reels where I did use a drybrush technique to exaggerate Shasta's arm motion.
Well, I say drybrush technique loosely. What I actually did was use a brush preset that doesn't truly look like a drybrush but is actually a close approximation of the technique.Of course, to keep things aligned, I have to create a peg node which is a node used to hold all things together in the node graph.
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