Friday, May 24, 2024

The Maverick Falcon 7900RT is Complete

 As if the Title wasn't a tip off, I've finished the build.


Enough said.


After all my drivers are installed as well as my apps and Games, It's back to business as usual.


Expect something new on the Horizon.....


Like for example, here's a Sneak Peak:

Seeing these 5 characters really makes me nostalgic for 2004 when I saw this. 


And hey, I've borrowed some DVDs of this original series, and I've got a SATA Blu-Ray drive in my PC so I guess I have the honors to watch this gem on my big 27" ASUS TUF Monitor....


Not that VLC Player will upscale to 1440p but who needs an artificial upscaler when you've got the original 480p Original Teen Titans.


Anyway, expect a blogpost about the Teen Titans sometime later near the end of May or the start of June 2024.



Thursday, May 23, 2024

Motherboard Swap Commence

I'm finally going to swap the motherboard in my PC for the GIGABYTE AORUS board I've had up to this point.

This motherboard above is not my model. I have the V2 revision.

Aside from a different motherboard, different Ryzen 9 CPU, going for DDR5 RAM, and switching from Corsair to Seasonic for my Power Supply, and going for 1000 watts,

The PC will largely be the same. 

I will reuse the AK620 Air Cooler,

RTX 4080 GPU,

and many of my peripherals like my Mechanical Keyboard and Mouse as well as my speakers, monitors, Blu-Ray Drive, Lexar SD Card Reader, etc.


Even though I will reuse the same SSDs from the previous system, I did get a 2TB SSD so I can store my games in it.


Anyway, this will be the last blogpost done on the Maverick Warhawk PC as by the next post, I will have already upgraded to the new Maverick Falcon 7900RT PC as my new PC.

See you after the build and Driver Installation.

Saturday, May 18, 2024

Why I like monitors 03+Why we don't use TVs as computer monitors.

Oh boy. I think I've exhausted my reasons for why I prefer large monitors without resorting to become a broken record so instead, here's a screengrab from 1983's National Lampoon's Vacation.
Why National Lampoon's Vacation?

Because it's a cultural representation of how 1980s Home Computers for the masses were represented both in real-life and in movies.
In said movie, Clark Griswold is using an Apple II to plan out the family's Vacation plans to Wally World in Southern California.

As you can see, Clark Griswold is using the family TV as the display of choice for his Apple II computer.

Why were people in the 1980s using a TV as a computer display?

Because of ease of use, versatility, and cost.

Yes, It's true that people were using their TVs to display 8-bit video from their computer although unlike National Lampoon's depiction, far more people had a Commodore than they did an Apple.
so why don't people use TVs as computer monitors anymore?

Because the capabilities of Computer Monitors have evolved throughout the years that now what we demand from a Computer Monitor is not feasible on a TV meant for displaying stuff in the living room.

What capabilities?

Things like Refresh Rates, Adjustable stands, certain connectors, and other things make Dedicated monitors preferred by people who buy Prebuilds or Laptops or those who build their own machines.

Let's list them all in Detailed form:

01 Refresh Rate:
Most TVs are locked at a 60hz Refresh (50hz if you're in Europe.)

Computer Monitors on the other hand are more versatile in choice of refresh....
If they're advertised to do that.

CRT Monitors were known for their Extra Versatility on their refresh rates.

As for modern LCD Displays like my ASUS VG27AQ Monitor which I'm still using to this day since it's February Purchase, that depends on whether Manufacturers like DELL, SAMSUNG, ASUS, ViewSonic, BenQ, etc would add those features on those displays and at the price people ask for.


TVs on the other hand, it all depends on whether the manufacturers would find high refresh to be all that practical in the realm of High Refresh.

In my experience, High Refresh on TVs is not worth it.

I remember vividly how bad the HIGH REFRESH performed on TVs by seeing all those demo units in Superstore, London Drugs, Etc.

Computer Monitors handle High Refresh better than their Living Room TV counterparts do.



02 Resolution:
Right now, it's not easy to tell you this but if experience is one thing, TVs are stuck with a particular resolution regardless if it's CRT or Flat Screen.



Computer monitors on the other hand, it depends on how they're built.
Sometimes, the physical size of a CRT Monitor matters not and even a 17" monitor can display high resolution even if the physical dimensions are small.

Flat Panels on the other hand are fixed so now Resolution is dictated based on how it's advertised on the box.
Also, Flat Panels do some weird scaling for lower resolutions so that it makes low resolution graphics look less vivid than it does on a CRT.



03 Video Output:
TVs only have these main resources of getting video from a Computer:


Composite

VGA



S-Video



and HDMI


While a computer monitor might have all those above standards depending on their era, these are the Video Standards that are unique to a computer monitor:

BNC




DVI




DisplayPort




USB-C


and to a lesser extent: THUNDERBOLT.

that's all I may say. 

For adjustable stands, I realize it might all be dependent whether the manufacturer wants to do that for Monitors but TVs just come with their own base while it depends whether you want to build a stand for your tv or mount it to the wall.

For me, I haven't used my TV as a monitor for my PC and believe me, I'm going to do that anytime soon. I'm fine with my dedicated monitors for my PC.

A computer monitor does have it's own stand but it depends whether or not you use the Stand it comes with from the Factory or you buy and build your own VESA mount.

Some monitors only let you adjust the vertical angle, some like my ASUS and many Dell Monitors allow you to adjust the height.

Here's a link to an old 2013 8-BIT GUY video on his views on what he demands from a monitor: https://www.youtube.com/watch?v=PLO8Yt0OwMQ



Also, I know people are going to ask whether or not the sound heard on the TV in Nation Lampoon's Vacation is from the Apple II.

The answer is.......NO!!!!

The Apple II is not capable of polyphonic sound by itself.

I know this due to all the videos I've seen.

Also, someone on Reddit says that they may have been using a Mattel Intellivision in order to simulate the Graphics and Sound on the Griswold's TV.
 

Others might say it really may have been the Apple II but I highly doubt so.

The film was made in 1982 so a year before the Apple IIe was released.

Plus, I don't see a Mockingboard Sound Card on the Griswold Apple II so that confirms that the filmmakers were really using an Intellevision or another computer to provide the sound and Graphics.

But what doesn't make sense is, maybe the filmmakers could have used a Mockingboard which was released in 1981 but considering how poorly supported the Mockingboard was with software developers back in the day, I highly doubt that.

And for those who are wondering?

This is the MOCKINGBOARD Sound Card for the Apple II

Dognose-The Three Designs for anthropomorphic animals with the most amount of human anatomy

The year was 1932.

Two dog characters made their debut.


The first was GOOPY GEER on April 16 1932 from Warner Bros.
"He he he!!! I made my debut before Goofy did!!!"


A month later, Goofy made his debut in Mickey's Revue.

Of course back then, he was referred to as DIPPY DAWG and his early design looked a little unsavory at best. But what can we say, this was during the GREAT DEPRESSION so cut the artists some slack will ya.
The dog with the glasses and the hat is GOOFY.... err.... his prototype DIPPY DAWG


Both Goofy and Goopy Geer had two things in common, 
THEY BOTH ARE ANTHROPOMORPHIZED DOGS.

No, seriously, they're dogs. 

Go watch the "WHAT THE HELL IS GOOFY?" scene from STAND BY ME and you'll get the gist of what I'm talking about.

But those two characters influenced a new kind of design logic for bipedal animals in both Cartoons and Anime that have endured for many years to come....

But of course, it's not just Goofy and Goopy Gear that made the influence. 

It was also Betty Boop too... but that was two years prior to the aforementioned Goopy Geer and Mickey's Revue.

Plus even though Betty Boop started off as a dog in the earliest days of her career, she would eventually lose the dog nose and dog ears when she made the complete transformation to a human being in ANY RAGS in 1932.
"Who knows, Maybe my boyfriend Bimbo personally tutored both Goofy and Goopy Geer before their Debut."

Betty, I highly doubt your old boyfriend BIMBO was ever hired as Goopy and Goofy's acting coach.


The whole DOGNOSE design really got it's start when artist Carl Barks used it during his time drawing comics for Disney.

The irony is that Carl Barks wanted to draw humans but Walt Disney himself insisted on a comic book universe where there are no humans.

You have to understand that translating human beings in cartoons was still considered difficult due to the perception at that time being that the more realistic a human character looks, the less appealing and less emotive with character will look.... 

Windsor McCay would not approve of this mantra as he tackled Human Characters like Little Nemo below many years before Carl Barks did.



Anyway, this design was used extensively during Carl Bark's career.

The idea of DogNose is not limited only to Dogs but also other animals too.

All you need to do is draw your desired animal with human anatomy, slap a horizontal ellipse or upside-down triangle with smooth edges and....and sometimes floppy ears.....and

Presto!!! 
New Design with characters that resemble humans but are meant to be animals.

.... DID I SAY NEW????

Dog Nose sure wasn't invented by Carl Barks but it rather it was reintroduced as a new type of design logic.

Dog Nose probably had it's start with Felix the Cat.
"The ghost of Otto Mesmer called. He demands royalties from Carl Bark's Ghost. We're here to collect the dog nose tax which has skyrocketed in price since the 30s."


In the ensuing years, Dog Nose Designs would evolve from just trying to emulate Carl Barks to other forms of dog nose.


The first is THE CARL BARKS HOMAGE.
According to this above image of Peg Pete from GOOF TROOP, this is a design philosophy where you know you want your characters to look as humane as possible in terms of anatomy but at the same time, you just can't help but be a CARL BARKS fan so you end up creating characters that feels like BARKS really designed them but in reality, you're only influenced.

I often prefer this type of Dog Nose Design because it allows characters to not only still have human anatomy but at the same time, let them be cartoon characters for cartoon sake.

Of course, like I said, Dog Nose is not limited only to dogs. And in Peg's case, she's a cat.
"Omaha Jensen, Eat your heart out."



PEG!!! Why are you mentioning Omaha? I've haven't got to her yet!


Then we have what's referred to as SLAP THE NOSE MASK

SLAP THE NOSE MASK is where the character's obviously are human no matter their design. The only thing that makes them actual animals is their nose.

While everything else in their construction is all designed to be human anatomy.

Like for example below, Angel and Mok from ROCK AND RULE.
            
 ROCK AND RULE is an excellent example of having characters that obviously designed their characters to have human anatomy but are actually animals.


The reason I give ROCK AND RULE some slack is because it's part of the story where animals evolved into human-like characters after the previous Nuclear conflict.

But while it fits Angel fine, it becomes unsettling when one realizes that MOK is actually a caricature of MICK JAGGER..... even though DON FRANCKS did the voice.



Then there's FURRIES,

This is where the animals in question are all in the mold of Animals in facial design but retain all their human anatomy.

OMAHA THE CAT DANCER is an example of a work where there is a mix of characters who range from ACTUAL Animal designs but retain human anatomy.

Most characters which include the title Character Omaha and her boyfriend Chuck Katt are designed with faces that look really like an actual cats. It also helps that OMAHA THE CAT DANCE often goes loose and nuts with the character construction to allow more depth for their mouth and snout designs too.

Sometimes, certain angles make the characters look like they have the THE CARLS BARKS HOMAGE design philosophy in their facial design.

Or at least, when Shelly Hines' front profile looks like this.

Shelly actually still has a proper dog snout as seen in this panel shown below.

Also, I've noticed how certain cat characters like Omaha Jensen lack whiskers while characters like Chuck Katt retains his whiskers

It pretty much helps Reed Waller designed designs the characters with more human-like anatomy but with the proper face of an animal..... translated to something that can emote with ease.


So where do existing franchises Fit that bill? 

Lets find out with these designs.

Alvin and the Chipmunks is an example of where the characters were originally designed with CARL BARKS HOMAGE in them.... at least for 1961.

Say what you will about how simplistic Dave Seville looked in the early 60s but you can tell his face greatly differed compared to his 3 adopted rodent children.
"Dave warns his sons about the design changes they'll be getting in the 80s."

The 1983 series, and one that many people prefer to say it's where the Chipmunks began, uses the SLAP THE NOSE MASK logic in terms of do... I mean... rodentface design.

I can tell because the Chipmunk's were redesigned from their original cartoon rodent designs to these saccharine baby-faced designs but despite my criticisms, people on Social Media prefer these designs of the chipmunks over the 60s or live action designs because it's what they grew up with.

Oh look, Jeanette and Eleanor are bantering about how they look different after Sandra Berez took away their original Corny Cole Designs.

For those who are wondering what the original Corny Cole Chipette's looked like, behold the image below.

BOJACK HORSEMAN, which I did watch on Netflix many years ago, 
is an example of FURRIES although the furries co-mingle with human beings.

And plenty of moments where due to the biological nature of the anthropomorphic animals, the characters might lapse in their biological urges...

Such as Mr. Peanutbutter shaking water off his body like an actual dog would.

Or wearing the cone of shame when he gets injured.... or punches the mirror while drunk.
And the cone actually becomes his detriment because it blocked 74% of his vision.



what about Neko in my March 2022 College Thesis film CATTITUDE?
My views are muddled about this due to the fact that Neko is actually an existing MAYA Rig called KAJU.

But existing rig or not, Neko.... I mean.... KAJU is a Furry. He has a proper cat body, cat tail, cat fangs, and paws with claws sticking out.




Speaking of which, If you Maya Animators want this rig, he's free on Gumroad.

I will provide the link to said Maya Rig:


and thus ends my post on the 3 design categories for anthropomorphic animals.

I realized during the making of this post that it’s Goofy’s 92nd birthday but I forgot to mention that.

Oh well, I should wish everybody’s favourite Cartoon Dog his 92nd Birthday.

Sunday, May 12, 2024

Scene Comparisons-Lupin vs Basil's clocktower fights+How Miyazaki spearheaded a renaissance

For the life of me, I currently can't find both two characters from a Western Cartoon and Japanese Anime to compare in terms of personality, appearance, occupation, etc. 


And I love those comparisons. It's just fun to find characters from each side of animation and compare the two. I haven't done that since comparing NIMONA to Ryoko Hakubi back in January 7 2024

"It's not that Maverick-San can't find two characters to compare to, Tenchi. I'm sure He'll find some characters to compare to in the future."

Always supportive as ever Ryoko... 


In the mean time, how about I compare two similar scenes from one another.

The first is the Clocktower fight from the 1979 film CASTLE OF CAGLIOSTRO.

In the climactic fight scene, Lupin fights with Count Cagliostro inside the clocktower's gears.


7 years later, Disney released their film THE GREAT MOUSE DETECTIVE

So what's the comparison?


Both CAGLIOSTRO and MOUSE DETECTIVE feature clock tower fights.



But there are two differences.


One is that Lupin actually fights with the villain from within the Clocktower's gears.



I love the high color contrast in these CAGLIOSTRO screenshots. Excellent use of dull colors for the backdrops and vibrant colors for the characters. That's how you do proper color contrast in cartoons. None of that PASTEL CRAP....


In MOUSE DETECTIVE, Basil doesn't even fight Ratigan, until much later but I don't have screenshots of the entire fight.

Instead, Olivia bites Ratigan, allowing Basil to escape in the meantime.



"AHHHHHHHHHHHHHH!!!!!!!"




But the main difference is the cinematography.


Cagliostro had shots with a fixed camera,




Over the shoulder shots, 


Gears animated in perspective,


and sound ambience.

Which I can't embed at the moment so do yourself a favor and watch the CLOCKTOWER FIGHT on Youtube.....



MOUSE DETECTIVE on the other hand had CGI gears... sort of.

The CGI gears were actually wireframes made on a Vector Graphics program.


The animation was planned first,



Then plotted on animation paper with a Line Plotter.



The Plotted CG Line Art animation was sent to the animators to animate their 2D Characters overlaid on the CG Line art via overlaying another piece of animation paper over the line art.



Then both the character and CGI were Xeroxed onto transparent acetate celluloid.

Then painted on with acrylic paint 



before be taken to camera department alongside the Exposure sheets.


And give us the final result

A similar technique was used for some vehicles in Rescuers Down Under such as Mcleach's bushwhacker but that used an all digital system instead of the HP Line Plotter method.



But the similarities of Cagliostro and Mouse Detective's clock tower fight scenes is actually legit.


True Fact:

Michael Peraza, the layout artist for Mouse Detective, was actually inspired by Cagliostro which is why he directed the BIG BEN CGI sequence. Sort of a homage to a film he saw screened for employees back in the 80s.


So in retrospective, while we should all be thankful for Mouse Detective for kickstarting the Disney Renaissance of the 90s, in reality, we should have been thankful towards HAYAO MIYAZAKI for spearheading the wonderful film that saved Disney Animation and led to a second golden age in the 90s.

"Call me Chaotic Good for saving Walt's company with my Influence back in the mid 1980s."