One thing to really get a sense in designing characters is to make sure that you understand that NOT EVERYTHING IN LIFE IS ABOUT SYMMETTRY!!!
Seriously!
Look at yourself in the mirror, does everything in your face scream SYMMETRY!?
NO IT DOESN'T!!!
The focus on Asymmetry is key to making your characters look lively.
Symmetry is not king, all it does is make your characters look wooden or in this case, dead.
Frank Thomas, Late Animator and member of Disney's Nine old Men, warned us about the dangers of symmetry in the 1981 book DISNEY ANIMATION: THE ILLUSION OF LIFE
Though the example above has more to do with poses instead of facial construction.But the principle is still the same: AVOID SYMMETRY!!!
I first learnt about the dangers of Facial Symmetry by taking a photo comparing the facial similarities of both Nadia and Shinji.
I don't have the photo with Shinji at the moment but the photo of Nadia from above does illustrate how unnatural symmetry really is. Just pay attention to her hair.
Compare that to this scene of Nadia below
So until I find the Nadia/Shinji photo, I'll have to use this example of RONALD REAGAN
Anyway, Take a look at this drawing of Mickey Mouse as drawn by Freddie Moore.
Nothing in this pose is symmetrical. It's all differing facial muscle poses between the left and right side of the face.
That's one thing to take important note of.
One thing to really grasp in terms of really understanding how unnatural symmetry is to understand how your facial muscles hold your face together.
Many artists, regardless if it's 2D, CGI, Puppet Rigs, etc.Do know about how the facial muscle structure works but often neglect to understand how important it is to understand that your facial muscles cannot grant PERFECT SYMMETRY.
This is a major issue and pretty much why I still get a bit peeved whenever I see drawings from fan artists but it's always symmetry this or symmetry that in terms of the face.
We've all been in art classes in the past so we should know this by now.
And I also been through that trial before with my characters.
I've also learned that even if I'm forced to draw my characters with at least a hint of symmetry, it's not guaranteed to be perfect.
But that's ok.
That's because I got natural talent. I don't need to use a measurement chart just to draw a character. I just rely on my natural instincts when I'm drawing characters on a canvas.
Such as this drawing of a Befuddled Hayden Brentwood shown below
(On the left side of the canvas)
Yes, his nose and light source highlights look symmetrical but this was drawn with pure raw talent, without the need for any measurements of the face or the body.And believe me, Even though Western Cartoons are just as guilty of using symmetry for their characters, (I'm looking at you SIMPSONS, & FAMILY GUY)
There are still holdout examples that subvert that symmetry rule.
Take for example, DOUG FUNNIE as shown below.
Throughout the almost 9 year run of DOUG(Both Nickelodeon & Disney), There aren't many times that DOUG faces the camera with his front profile but despite his simplistic face, he never shows any signs of symmetry.Because of Doug's big nose, he never has any sense of perfect symmetry in the face.
But you also forgot that fact that most of the time, it's also due to the artists' being mandated by Jim Jenkins to remove one eyebrow off of DOUG and friends' face.
And symmetry is not limited only to the face but also to posing.
I've seen some scenes from Anime during the 2010s where the animators and some fan artists were so obsessed with symmetry and twinning that it I didn't realize it in the first place but now it's starting to bug me.
I'm using anime examples since it's all still Hand-Drawn because If were to use modern Western Animated examples, my comparisons and blowback would have been egregious.
I was planning to do this blogpost talking about symmetry and avoiding twinning in the poses since the January 2023 migration from Wix Blog to Blogger.com,